Games (3/11) Connect4_grounded, ...
page 3 of 11 (games 61 to 90)
name | number of players | enabled | GDL | description |
---|---|---|---|---|
Connect4_grounded | 2 | v1 | A completely grounded description of Connect 4 ... | |
capture_the_king | 2 | v1 | ||
catcha_mouse | 2 | v1 | ||
catch_me | 2 | v1 | ||
catch_me_if_u_can | 2 | v1 | ||
catch_me_if_u_can_1 | 2 | v1 | ||
checkers | 2 | v1 | ||
checkers-cylinder-mustjump | 2 | v1 | ||
checkers-mustjump | 2 | v1 | ||
checkers-mustjump-torus | 2 | v1 | ||
checkers-newgoals | 2 | v1 | ||
checkers-suicide-cylinder-mustjump | 2 | v1 | ||
chess | 2 | v1 | ||
chessFiftyMove | 2 | v1 | Chess with the fifty-move rule | |
chickentictactoe | 2 | v1 | ||
chickentoetictac | 2 | v1 | ||
chinesecheckers1 | 1 | v1 | ||
chinesecheckers2 | 2 | v1 | ||
chinesecheckers3 | 3 | v1 | ||
chinesecheckers4 | 4 | v1 | ||
chinesecheckers6 | 6 | v1 | ||
chinesecheckers6-simultaneous | 6 | v1 | ||
chomp | 2 | v1 | ||
circlesolitaire | 1 | v1 | ||
clobber | 2 | v1 | In this game the players take turns moving one of their pieces to a horizontally or vertically adjacent cell occupied by an opponent's piece removing the piece from the destination cell. If no such cell exists the game ends and the player who made the last move wins the game. ... | |
coins | 1 | v1 | ||
conn4 | 2 | v1 | ||
connect4 | 2 | v1 | ||
connect5 | 2 | v1 | ||
connectfour | 2 | v1 |